3D Texture / Material Artist
Remote
Remote
▸ Now Hiring · GEAR
Surface the world of GEAR — vehicles, environments, damage states.
RemoteFull-timeArt & CreativeMid
Apply Now ↗📍LocationRemote · MENA / South Asia preferred
💼Reports toCreative / Art Manager
💰SalaryBased on experience & interview
About the role
We're hiring a 3D texture artist to surface the world of GEAR - vehicles, environments, damage states. Your work is what makes the visuals land.
Why this role
Vehicle texturing on a vehicular BR - the art people actually look at.
Work directly with the Creative Manager on visual direction.
Tight, senior art team - your work ships, not pipelines through review hell.
What you will do
PBR texturing for vehicles and environment assets.
Build material variants and damage states.
Author clean UV layouts and sheet organization.
Optimize textures within performance budgets set by the Technical Artist.
Maintain visual consistency across the asset library.
What we offer
Competitive salary - based on experience and interview.
Remote-first - work from anywhere in MENA, South Asia, or beyond.
Real ownership - small, senior team, no committees, your work ships.
Direct line to leadership and visible impact on a real global launch.
Equipment and software covered.
How to apply
Ready to build worlds in motion?
Hit Apply Now to fill in the form, or email your CV, portfolio or GitHub + a short note on a project you're proud of to hr@3versestudio.com. We reply to every application within two weeks.
Apply Now ↗About 3verse Studio
3verse Studio is building GEAR - a 60-player vehicular battle royale in Unreal Engine 5, launching globally on December 1, 2026, with simultaneous events in Riyadh, Dubai, and Amman. We're remote-first, headquartered in Amman with a UAE entity in Dubai. A small, senior team - and we ship.
Three forces. One verse. Press start.
